When you reach 3rd level, your Fey Step gains an additional effect based on your season if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier. Once you use this trait, you can't do so again until you finish a short or long rest. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You have proficiency in the Perception skill. After resting in this way, you gain the same benefit a human would from 8 hours of sleep. The Common word for this meditation is "trance." While meditating, you dream after a fashion such dreams are actually mental exercises that have become reflexive after years of practice. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. You have advantage on saving throws against being charmed, and magic can't put you to sleep. You can't discern color in darkness, only shades of gray. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. Elves range from under 5 to over 6 feet tall and have slender builds. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old. Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. Your Dexterity score increases by 2, and your Charisma score increases by 1. Your fury can carry you through anything. The best option is one that is swift, unexpected, and overwhelming. Better to prevent fights with a show of force than to harm others. You stand tall and strong so that others can lean on you. The tougher the problem, the more force you apply. Overwhelming force can solve almost anything. You believe that direct confrontation is the best way to solve problems. Yours should be a life of leisure.Ī pretty face infatuates you in an instant, but your fancy passes with equal speed.Īnything worth doing is worth doing again and again. You supply a tune yourself if no one else can.
You do everything with enthusiasm, even the most mundane chores. You speak only to point out the flaws in others’ plans.Įvery day is the greatest day of your life. In winter, all must watch out for themselves.
Nothing matters to you, and you allow others to guide your actions. Why bother building anything that is supposedly meant to last?
#ELADRIN DND 5E CHARACTER BUILDER FULL#
Life is full of dangers, but you are ready for them.Įverything dies eventually. Better to be hungry today and have food for tomorrow. You spend excessively on creature comforts. You give to the point that you leave yourself without necessary supplies.Įveryone is your friend, or a potential friend. There are no simple meals, only lavish feasts. You share what you have, with little regard to your own needs. If someone is in need, you never withhold aid. You can roll on the tables or use them as inspiration for characteristics of your own. The following tables offer personality suggestions for eladrin of each season. For example, an eladrin might shift to autumn if filled with contentment, another eladrin could change to winter if plunged into sorrow, still another might be bursting with joy and become an eladrin of spring, and fury might cause an eladrin to change to summer. An eladrin might choose the season that is present in the world or perhaps the season that most closely matches the eladrin's current emotional state. When finishing a long rest, any eladrin can change their season. Some eladrin remain associated with a particular season for their entire lives, whereas other eladrin transform, adopting characteristics of a new season.